《The Art of Rigging》是3本为一套由专业技术人员讲解maya使用技巧和练习的系列教材。这本书与同类的其他书籍相比,不仅在封面设计和整体布局方面非常的讲究,更为重要的是书中的重点放在了如何搭建一个真实的角色这样一个主要的概念上。
书中还介绍了角色搭建过程在整个动画制作的流程中所起到的重要作用。该书所阐述的观点非常的独特,而且包含了众多最新的角色搭建技术。
此为第三部
Chapter Six | Muscles And Fat
Muscles And Fat - 01 - Introduction to PSD
The first video in chapter six introduces users to the basic concept of pose space deformation. Users are shown how to prepare a create mesh for use with the cgTKShapeBuild.mel script file. This allows the setup artist to sculpt corrective fixes for any pose. Users are then guided through the process of setting up these shapes and attaching the interpolation of the correction to the rotation of a joint.
Running time 12:22min
Muscles And Fat - 02 - Mutil-Axis Drivers
Pose space deformation relies on being able to accurately describe a pose. This is simple for a single axis joint, but things get more complicated on complex joints like wrists and shoulders. IN this video, Kiaran provides a solid explanation of the problem and provides a solution in the form of a MEL expression.
Running time 05:45min
Muscles And Fat - 03 - Creating Inter-flesh Collisions with Dassak
As a practical example of pose space deformation, this video provides an insightful look at the creation of an inter-flesh collision. The user is guided through the process of setting up Dassak's calve to bulge and compress when squished against the thigh.
Running time 14:43min
Muscles And Fat - 04 - Creating Muscle and Fat Jiggle with Dassak
The last video in chapter six provides a full, production ready, solution for creating dynamic fat and muscle jiggle. The Dassak creature is first rigged with jiggle joints, then these joints are made dynamic. After finessing the behavior of the dynamic deformations, the entire effect is baked out using cgTkDynChain.mel.
Running time 19:46min