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[建筑表现综合] Making of Mountain Retreat by Xoio

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2014-12-9 13:10 / 查看: 29129 / 回复: 156
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1.jpg Author: Lasse Rode / Studio xoio
   The Berlin based studio xoio has been established in 2006 by Peter Stulz and Lasse Rode. It is specialized in high-quality emotive architecture and product visualization. The team at xoio consists of people which have an architecture and design background. That provides a strong understanding of creative processes and the ability to give support in questions of design.
   2006年, Peter Stulz和Lasse Rode在柏林成立xoio工作室。它是一家专业从事高品质的感性的体系结构和产品可视化。在xoio组成的团队包括那些有一个体系结构和设计背景的人。在设计的问题上提供了强大的理解能力的创意流程和支持。
Intoduction(介绍)
   We would like to say thank you and how much we feel honored to be given the opportunity writing this making-of.
   非常感谢,我们感到非常荣幸有机会写这篇作品赏析。
   The ‘Mountain Retreat’ image we would like to talk about is some piece of work we did as our 2010 new years postcard, After having a helicopter, Christmas tree and something abstract in the past few years.
   关于“世外桃源”这个图,我想说一下关于2010年新年明信片的一些制作工作。在过去的几年,我们做过直升机,圣诞树和抽象的东西。
   We thought it would be good to make something more with in the realm of architectural visualization, as this is what we are used to do most of the time. So we did, and after some discussion and research for nice winter images we decided it to be a small house within a winter snow-covered valley beneath a lake.
   我们认为这是一件好事,在建筑可视化领域做更多的东西,我们一直是这样做的。我们做了一些关于漂亮的冬天图片的讨论和研究后,我们决定它是一个冬天的白雪覆盖的峡谷里的湖边的一间小房子。

Modeling(模型)
   Modeling this project was not the hard side part. There are very few complex objects and everything is modeled in a conventional way. But let’s have a look at the environment, as this is something that really dominates the image.
   这个项目的模型并不难。很少有复杂的对象,都是用的传统的方式建模。我们来看看环境,这些占了图像的主导地位。

2.jpg
Up above you can see how the environment is built. There are the house and 5 planes. One in the foreground, the lake, one plane in the background for the snow field, and two for the mountains in the back which are slightly deformed by pulling on their vertices to give them a rough form.
   上面你可以看到环境的构成。有房子和平台。一个前景,湖泊,一个平面的背景雪山,把两个顶点往上拉,做一个粗糙的形状。


3.jpg

After that the mountain on the right gets a simple 3dsmax noise modifier to give it a less smooth look, but not detailed too much because this one will be covered by trees later on.
   之后,右边的这座山给一个简单的3ds max的noise修改器,给他一个不光滑的外观,这里就不详细讲了,因为后面这里要种满树。
   On the mountain in the back we applied a standard displace modifier with a reliefmap in the map slot. This map gives a more detailed rocky look because this one will be visible in the end.
   后面的山我们用了一个displace(置换)修改器贴了地势图,这张图的岩石看起来很详细,因为后面可以看到。
   That map looks something like this…
   贴图看起来是这样的。。

4.jpg
We created it using World Machine 2.0. It is a node-based tool to create terrains in a very intuitive way. You can export all necessary maps from it to create cool looking mountains.
   我们用World Machine 2.0(地形生成软件)创建山。这是一个基于节点的工具非常直观的来创建地形。您可以导出所有必要的贴图,由它来创建很酷的山。


5.jpg
After being done with this we added some bushes in the foreground, put some weeds in the lake and scattered some trees in the background with the awesome Forest plugin by iToo Software. The pyramids you can see here show the forest-proxies and as you can see we only used 4 different types of trees. This was enough to simulate a forest.
   做完这些之后我们添加了一些灌木放在前景,在湖中放一些杂草和散布的树木,我们用了插件forest。你可以在这里看到椎体显示的forest代理,可以看到我们只用了4个不同类型的树种。这就足以模拟森林。

6.jpg
OK, let’s have a look at the snow.
   好,让我们看看雪地。
   Basically, there are five points which make this image look like winter
   基本上有五点让图像看起来像冬天
1. THE SNOW MATERIAL
   雪材质
   The material we used for the snow is a very simple V-Ray shader. We applied it on everything which is covered by or really is snow.
   雪的材质我们用的是非常简单的vray材质,我们将其应用于所覆盖的真实的雪
   It looks like this…
   他看起来像这样。。

7.jpg
  And here are the settings for it…
   这里是设置

8.jpg
2. THE ICICLES
   冰柱
本帖隐藏的内容

We modeled some icicles to add it at some spots on the house. It is a very simple model with a simple refractive material. The mesh looks like this…
   我在房子上添加了一些冰柱,模型非常简单,用了一个简单的折射材质,网格看起来像这样。。

9.jpg
3. Snow on the rooftop, boat and the bushes
   屋顶、船和灌木上的雪
   For creating the snow on the rooftop we created a standard PFlow system. This PFlow System scatters particles on the horizontal (selected) faces of the roof.
   屋顶上的雪,我们创建了一个标准的PF粒子系统,这个PF粒子系统散射粒子的平面选择屋顶的面

10.jpg 11.jpg
After that we applied the Particle Wrapper Plugin available from 3daliens.com. It is a very neat tool to mesh particle-flow geometry. This should look like this…
   之后我们用粒子包裹插件(插件网站http://3daliens.com)。这是一个非常整洁的工具,网格粒子流的几何形状。这看起来应该是这样的...

12.jpg
After that we paint-deformed on it with the standard 3dsmax paint-deform tool in the edit Poly object options.
   之后,我们就可以在编辑多边形物体中选择3ds max的油漆变形工具来画变形。

13.jpg 14.jpg
We used the same technique to make the snow on the boat and on the bushes in the foreground.
   我们用相同的方法,把船上和前景的草地上覆盖上雪的模型
   Just the 3 steps -  Create Particles on desired faces,  Wrap them,  Paint-deform them to get a more realistic feel.
   仅用3个步骤-创建粒子所需要的面,将他们包裹,漆变形,便把他们做的很真实。
4. SNOW ON TREES.
   树上的雪
   For the snow on the trees we used a very old-school technique – the top/bottom material.
   树上的积雪,我们用了一个很老的技术-(top/bottom)顶/底材质。
   This is the one for the needles for instance
   下面是一个例子

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